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Golden sun rom crash mercury djinni
Golden sun rom crash mercury djinni






golden sun rom crash mercury djinni

Walk along the ledge to the house and you should find Town's right entrance, cast "Growth" on the town's left entrance andĬlimb the vines. When you return to Harapa, cast "Cold Snap" on the water puddle near the Move left, up, right, down, left, up, left, In Harapa Ruins you must enter the ice field area from the right and In Ouroboros, move some snake statues and "Whirlwind" a floating greenĪfter setting the mask into it's place at Passaj, jump across the newlyĪppeared ledges to find this Mars djinni. Vendor, he will then leave and you will be clear to reach the Mars djinni. (You know this by using Harumani's "Foresight") Buy him a bun from the food

golden sun rom crash mercury djinni

There's a hungry man sitting by the stream in Kaocho. These three djinn come with Amiti when he joins your team. Get this djinni after you clear the Barai Temple. Manipulate across lily-pads and three rafts using Karis' "Whirlwind" (the area with all the water and lily-pads)Īfter defeating the Sand Prince, use Tyrell's "Arid Heat" psynergy on theīowl of water in the Castle to lower the water level. You'll have to run around the town then "Grip" across the There is a river dividing the forestĪnd Kaocho, along with a long tree on the other side of it.įound in Kaocho. Located on the Passaj Mountain Climb, almost impossible to miss it.įound in the forest on the world map west of Kaocho. Go to the second floor of the healer's house.Ĭast "Douse" to put out the flame and walk to the end of ledge. This djinni comes with Reif when he joins your team. Cast "Grip"Īgain when it is moving near one of the poles, it will get angry and fight. Climb up the ladder and it will try to avoid you. Use the new "Grip" psynergy to cross some Flower will hide away in someįlowers, so cast "Whirlwind" to reveal itįound at the top of Konpa Ruins. After asking the man to open the gate, climb up some This will get updated as i find more, and members add how they got theres, to fill all 75įound at Konpa Gate. Head north and then east, making your way around to the Jupiter Djinn.Įncountered on the Overworld south of Carver's Camp at West Gonpa Gate. Once you hop in, use Fire Ball again to take a ride. Use Fire Ball on the cable car to get it to come around. Run along the now passable cliff path to the Goma Highlands Road where you first encountered Gust. After running around the northern house and along the cliff, you will come across a pillar that you will have to cast Move on twice to get it over the ledge. Head down the ladder to the next area and cast Growth on the plant to reach the Mercury Djinn.Įncountered at Carver's Camp. In the south east of town there is a tree you can hop on and climb down. Climb down, use Growth on the plant to reach the Mars Djinn.Įncountered at Carver's Camp.

golden sun rom crash mercury djinni

Climb up the tree and hop across the pillars to the right and on to the next tree. Next to the tree, align the three pillars horizontally. Climb up the cliff to the left of Forge to reach the Psynergy Training Grounds. Reach the upstairs in the store and head outside. Once you leave Vale, you will meet him on world mapĮncountered at Patcher's Place.

golden sun rom crash mercury djinni

VENUS-FLINT: 1st Djinn you Get no matter what you do. So were going to set up a LIST of all 75 i think djinn, AND put them in order The adventure itself feels incomplete, but its sequel followup makes it entirely better.Ī must play on the GBA, especially if you’re an RPG fan.MEMBERS help is really needed here, alot of people will be asking the location of these djinn

Golden sun rom crash mercury djinni plus#

While this is a flaw, its plus sides outweigh the downsides. The game is criticised for not having a “smart” battle system meaning the game doesn’t automatically set your characters to attack another opponent if the previously selected opponent, and instead sets them to defend, thus wasting a turn. What is different is the inclusion of the Djinni system, something that’s ingenious and what makes the game unique. The battle system is your typical one with magic replaced by psyenergy. Holes that are filled with its sequels, thus adding value to playing through the games. The story of Golden Sun is really nice but it has several holes in them. The soundtrack is simply sublime and only a few aspects of the game are letdowns. It uses GBA graphics that were thought to be impossible at that time. Golden Sun is a JRPG that is absolutely astounding.








Golden sun rom crash mercury djinni